Directory > Computers > Programming > Graphics > Algorithms and Data Structures Medical Articles Records GroundTruth This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms. http://marg.nlm.nih.gov/index2.asp Reviews Rating: Not yet Rated
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An Interactive Introduction to Splines Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML. http://www.ibiblio.org/e-notes/Splines/Intro.htm Reviews Rating: Not yet Rated
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Inferno Project The research of Ray Tracing accelerated by modern Graphics Hardware (GPU). http://inferno.hildebrand.cz/ Reviews Rating: Not yet Rated
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3D Object Intersection A grid of intersection routines for various popular objects, pointing to resources in books and on the web. http://www.realtimerendering.com/int/ Reviews Rating: Not yet Rated
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HiEnd3D Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience. http://www.hiend3d.com/ Reviews Rating: Not yet Rated
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Texture Mapping as a Fundamental Drawing Primitive Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-aliased text; and show of how texture mapping may be used as a fundamental graphics primitive for volume rendering, environment mapping, color interpolation, and contouring. http://www.sgi.com/grafica/texmap/ Reviews Rating: Not yet Rated
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GFX Several articles on real-time graphics rendering. http://www.hinjang.com/gfx/ Reviews Rating: Not yet Rated
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JavaCoding.net - Gfx Programming 2D and 3D Java graphics programming articles. http://www.javacoding.net/articles/gfxprogramming/ Reviews Rating: Not yet Rated
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Portal Technique for Real-time 3D Engines This document describes how you can render a set of 3D polygons using the portal technique. http://crystal.sourceforge.net/csdocs/portal.html Reviews Rating: Not yet Rated
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Chris Bregler's home page Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder http://graphics.stanford.edu/~bregler Reviews Rating: Not yet Rated
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Fast Line Drawing Algorithms by Po-Han Lin Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA). http://www.edepot.com/algorithm.html Reviews Rating: Not yet Rated
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BSP Tree FAQ How to manipulate and use binary space partition (BSP) trees. ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html Reviews Rating: Not yet Rated
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The Progressive Fans Representation A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes. http://www.terra.es/personal3/atoniman Reviews Rating: Not yet Rated
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Map Projection Overview Everything you always wanted to know about map projections, and then some. http://www.colorado.Edu/geography/gcraft/notes/mapproj/mapproj_f.html Reviews Rating: Not yet Rated
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Modeling Ocean Waves using IFFTs A practical tutorial on using the Inverse Fast Fourier Transform to generate and animate a deep ocean wave heightfield. Includes source and demo. http://www.markhilgart.com/code/waves/ Reviews Rating: Not yet Rated
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VDSlib: A View-Dependent Simplification Package Public domain package for view-dependent simplification and rendering of polygonal environments. http://vdslib.virginia.edu Reviews Rating: Not yet Rated
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comp.graphics.algorithms Frequently Asked Questions Basic computations frequently needed in graphics. http://www.faqs.org/faqs/graphics/algorithms-faq/ Reviews Rating: Not yet Rated
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Modeling Sprite Animation Using Finite State Automata Article by Diana Gruber on how to model sprite animation in a computer game. http://www.fastgraph.com/fsm.html Reviews Rating: Not yet Rated
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PseudoGrey Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site. http://home.att.net/~rocq/pseudoGrey.html Reviews Rating: Not yet Rated
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Stylized Depiction Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media. http://www.red3d.com/cwr/npr/ Reviews Rating: Not yet Rated
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Ken Turkowski's Contributions in Computer Graphics Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles. http://www.worldserver.com/turk/computergraphics/ Reviews Rating: Not yet Rated
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A project on Graph Drawing: AGD-Library The aim of our project is to develop efficient algorithms for automatic graph drawing that are integrated in a library (AGD-Library), and that can be used within a new flexible graph editor (Graphlet). http://www.mpi-sb.mpg.de/~mutzel/dfgdraw/dfgdraw1eng.html Reviews Rating: Not yet Rated
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Zime: archaic ornament and data encoding vehicle Personal graphical signet for your internet site and/or HTML email. http://www.zime.de Reviews Rating: Not yet Rated
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University of Florida Surflab Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization http://www.cise.ufl.edu/research/SurfLab/ Reviews Rating: Not yet Rated
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GFX: Computer Graphics Programming Almost an e-zine format, this site offers several articles on advanced graphics programming, mostly 3D-related. http://www.globalserve.net/~kjiao/cgp/gfx_c.html Reviews Rating: Not yet Rated
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2D special effects A master thesis about various 2D special effects, with example movies. http://www.dtek.chalmers.se/~d95back/exjobb/ Reviews Rating: Not yet Rated
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Implicit Surfaces 3D modeling using implicit surfaces blended based on a CSG tree. Publications on the theory, picture gallery, and links. http://lbarthe.free.fr/ Reviews Rating: Not yet Rated
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Real-time Optimally Adapting Meshes (ROAM) A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates. http://www.llnl.gov/graphics/ROAM/ Reviews Rating: Not yet Rated
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Levels of Detail and Polygonal Simplification "This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How can the visual degradation be estimated? Can all this be done automatically? After exposing the basic aims and principles of polygonal simplification, we compare recent algorithms and state their various qualities and weaknesses. " Published in Crossroads, the ACM student magazine. http://www.acm.org/crossroads/xrds3-4/levdet.html Reviews Rating: Not yet Rated
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Shadow Generation Algorithms This page gives a link to a (compressed postscript) paper on a shadow generation algorithm. http://www.cs.cmu.edu/~ph/shadow.html Reviews Rating: Not yet Rated
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STEEL's Programming Resource Page A website with information, explanations, and source code about 3D graphics. http://www.geocities.com/SiliconValley/Park/9784/ Reviews Rating: Not yet Rated
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Faster 3D Graphics by Not Drawing What Is Not Seen Published in Crossroads, the ACM student magazine. http://www.acm.org/crossroads/xrds3-4/faster3d.html Reviews Rating: Not yet Rated
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3D Coding Blackhole A tutorial series discussing several aspects of 3D graphics programming, in C. Topics include mathematical background, transformations, polygon filling, clipping, hidden surface removal, texture mapping, and shading. http://pages.infinit.net/jstlouis/3dbhole/ Reviews Rating: Not yet Rated
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Xvox demo Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided http://users.belgacom.net/gc610902/ Reviews Rating: Not yet Rated
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Representing a Camera in a 3D Real-time Engine This article describes how you can use a 3x3 matrix and a vector to represent a camera in a 3D viewing system. http://crystal.sourceforge.net/csdocs/camera.html Reviews Rating: Not yet Rated
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Graphics Gems Repository The official site for source code, errata, and addenda to the Graphics Gems book series. http://www.acm.org/tog/GraphicsGems/ Reviews Rating: Not yet Rated
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Hugues Hoppe's Homepage A collection of research graphics articles. http://research.microsoft.com/~hoppe/ Reviews Rating: Not yet Rated
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Exaflop Articles of interest to computer graphics. http://www.exaflop.org/ Reviews Rating: Not yet Rated
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Ray Tracing News An infrequent newsletter on ray tracing and general computer-graphics research and resources. http://www.acm.org/tog/resources/RTNews/html/ Reviews Rating: Not yet Rated
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Ray Tracing News Index Hand-built topic index to some of the articles. http://www.acm.org/tog/resources/RTNews/html/rtn_index.html Reviews Rating: Not yet Rated
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Map Projection Very basic grey page with some useful links on map projection. http://www.astro.virginia.edu/~eww6n/math/MapProjection.html Reviews Rating: Not yet Rated
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DDJ, July 1995: BSP Trees Implementing and Using BSP Trees: Fast 3-D sorting http://www.ddj.com/ddj/1995/1995.07/dwyer.htm Reviews Rating: Not yet Rated
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FAQSYS A wealth of programming links, including 3D/2D math, fractals, optimization, compression, video cards, graphics file formats. http://thorkildsen.no/faqsys Reviews Rating: Not yet Rated
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