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Algorithms and Data Structures
Directory > Computers > Programming > Graphics > Algorithms and Data Structures

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Collision Detection (11)

Web Sitesi

Medical Articles Records GroundTruth
This site contains ground truth data for biomedical images to help develop algorithms to
automatically extract information from the printed page. There is also a visual tool and analysis
tool called Rover to aid researchers with their algorithms.

http://marg.nlm.nih.gov/index2.asp
Reviews Rating: Not yet Rated Whois Check

An Interactive Introduction to Splines
Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets
and VRML.

http://www.ibiblio.org/e-notes/Splines/Intro.htm
Reviews Rating: Not yet Rated Whois Check

Inferno Project
The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
http://inferno.hildebrand.cz/
Reviews Rating: Not yet Rated Whois Check

3D Object Intersection
A grid of intersection routines for various popular objects, pointing to resources in books and on
the web.

http://www.realtimerendering.com/int/
Reviews Rating: Not yet Rated Whois Check

HiEnd3D
Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting
ideas, useful programming tricks and enjoyable visual experience.

http://www.hiend3d.com/
Reviews Rating: Not yet Rated Whois Check

Texture Mapping as a Fundamental Drawing Primitive
Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple
texture mapping, projective textures, and image warping; description of texture mapping techniques
for drawing anti-aliased lines, air-brushes, and anti-aliased text; and show of how texture mapping
may be used as a fundamental graphics primitive for volume rendering, environment mapping, color
interpolation, and contouring.

http://www.sgi.com/grafica/texmap/
Reviews Rating: Not yet Rated Whois Check

GFX
Several articles on real-time graphics rendering.
http://www.hinjang.com/gfx/
Reviews Rating: Not yet Rated Whois Check

JavaCoding.net - Gfx Programming
2D and 3D Java graphics programming articles.
http://www.javacoding.net/articles/gfxprogramming/
Reviews Rating: Not yet Rated Whois Check

Portal Technique for Real-time 3D Engines
This document describes how you can render a set of 3D polygons using the portal technique.
http://crystal.sourceforge.net/csdocs/portal.html
Reviews Rating: Not yet Rated Whois Check

Chris Bregler's home page
Research and recent papers on video-based capture of human movements. The main applications are
feature animation, video games, and analyzing Movement Disorder

http://graphics.stanford.edu/~bregler
Reviews Rating: Not yet Rated Whois Check

Fast Line Drawing Algorithms by Po-Han Lin
Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham
algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the
Extremely Fast Line Algorithm (EFLA).

http://www.edepot.com/algorithm.html
Reviews Rating: Not yet Rated Whois Check

BSP Tree FAQ
How to manipulate and use binary space partition (BSP) trees.
ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html
Reviews Rating: Not yet Rated Whois Check

The Progressive Fans Representation
A new technology for progressive transmission and view-dependent simplification of manifold and
non-manifold meshes.

http://www.terra.es/personal3/atoniman
Reviews Rating: Not yet Rated Whois Check

Map Projection Overview
Everything you always wanted to know about map projections, and then some.
http://www.colorado.Edu/geography/gcraft/notes/mapproj/mapproj_f.html
Reviews Rating: Not yet Rated Whois Check

Modeling Ocean Waves using IFFTs
A practical tutorial on using the Inverse Fast Fourier Transform to generate and animate a deep
ocean wave heightfield. Includes source and demo.

http://www.markhilgart.com/code/waves/
Reviews Rating: Not yet Rated Whois Check

VDSlib: A View-Dependent Simplification Package
Public domain package for view-dependent simplification and rendering of polygonal environments.
http://vdslib.virginia.edu
Reviews Rating: Not yet Rated Whois Check

comp.graphics.algorithms Frequently Asked Questions
Basic computations frequently needed in graphics.
http://www.faqs.org/faqs/graphics/algorithms-faq/
Reviews Rating: Not yet Rated Whois Check

Modeling Sprite Animation Using Finite State Automata
Article by Diana Gruber on how to model sprite animation in a computer game.
http://www.fastgraph.com/fsm.html
Reviews Rating: Not yet Rated Whois Check

PseudoGrey
Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text
overview, sample images, and a Java test program can be found at this site.

http://home.att.net/~rocq/pseudoGrey.html
Reviews Rating: Not yet Rated Whois Check

Stylized Depiction
Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly
rendering, toon shading, painterly image processing, and simulation of traditional artistic media.

http://www.red3d.com/cwr/npr/
Reviews Rating: Not yet Rated Whois Check

Ken Turkowski's Contributions in Computer Graphics
Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical
computation, open source articles.

http://www.worldserver.com/turk/computergraphics/
Reviews Rating: Not yet Rated Whois Check

A project on Graph Drawing: AGD-Library
The aim of our project is to develop efficient algorithms for automatic graph drawing that are
integrated in a library (AGD-Library), and that can be used within a new flexible graph editor
(Graphlet).

http://www.mpi-sb.mpg.de/~mutzel/dfgdraw/dfgdraw1eng.html
Reviews Rating: Not yet Rated Whois Check

Zime: archaic ornament and data encoding vehicle
Personal graphical signet for your internet site and/or HTML email.
http://www.zime.de
Reviews Rating: Not yet Rated Whois Check

University of Florida Surflab
Research in geometric modeling and its application to areas such as Rapid design of complex
geometry, 3D Graphics, Scientific Visualization

http://www.cise.ufl.edu/research/SurfLab/
Reviews Rating: Not yet Rated Whois Check

GFX: Computer Graphics Programming
Almost an e-zine format, this site offers several articles on advanced graphics programming, mostly
3D-related.

http://www.globalserve.net/~kjiao/cgp/gfx_c.html
Reviews Rating: Not yet Rated Whois Check

2D special effects
A master thesis about various 2D special effects, with example movies.
http://www.dtek.chalmers.se/~d95back/exjobb/
Reviews Rating: Not yet Rated Whois Check

Implicit Surfaces
3D modeling using implicit surfaces blended based on a CSG tree. Publications on the theory,
picture gallery, and links.

http://lbarthe.free.fr/
Reviews Rating: Not yet Rated Whois Check

Real-time Optimally Adapting Meshes (ROAM)
A paper describing a method for continuously maintaining view-dependent triangular meshes to
achieve desired frame rates.

http://www.llnl.gov/graphics/ROAM/
Reviews Rating: Not yet Rated Whois Check

Levels of Detail and Polygonal Simplification
"This paper covers the techniques of Polygonal Simplification in order to produce Levels of
Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a
model be created? How can the approximation error be measured? How can the visual
degradation be estimated? Can all this be done automatically? After exposing the basic aims and
principles of polygonal simplification, we compare recent algorithms and state their
various qualities and weaknesses. " Published in Crossroads, the ACM student magazine.

http://www.acm.org/crossroads/xrds3-4/levdet.html
Reviews Rating: Not yet Rated Whois Check

Shadow Generation Algorithms
This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
http://www.cs.cmu.edu/~ph/shadow.html
Reviews Rating: Not yet Rated Whois Check

STEEL's Programming Resource Page
A website with information, explanations, and source code about 3D graphics.
http://www.geocities.com/SiliconValley/Park/9784/
Reviews Rating: Not yet Rated Whois Check

Faster 3D Graphics by Not Drawing What Is Not Seen
Published in Crossroads, the ACM student magazine.
http://www.acm.org/crossroads/xrds3-4/faster3d.html
Reviews Rating: Not yet Rated Whois Check

3D Coding Blackhole
A tutorial series discussing several aspects of 3D graphics programming, in C. Topics include
mathematical background, transformations, polygon filling, clipping, hidden surface removal,
texture mapping, and shading.

http://pages.infinit.net/jstlouis/3dbhole/
Reviews Rating: Not yet Rated Whois Check

Xvox demo
Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example
provided

http://users.belgacom.net/gc610902/
Reviews Rating: Not yet Rated Whois Check

Representing a Camera in a 3D Real-time Engine
This article describes how you can use a 3x3 matrix and a vector to represent a camera in a 3D
viewing system.

http://crystal.sourceforge.net/csdocs/camera.html
Reviews Rating: Not yet Rated Whois Check

Graphics Gems Repository
The official site for source code, errata, and addenda to the Graphics Gems book series.
http://www.acm.org/tog/GraphicsGems/
Reviews Rating: Not yet Rated Whois Check

Hugues Hoppe's Homepage
A collection of research graphics articles.
http://research.microsoft.com/~hoppe/
Reviews Rating: Not yet Rated Whois Check

Exaflop
Articles of interest to computer graphics.
http://www.exaflop.org/
Reviews Rating: Not yet Rated Whois Check

Ray Tracing News
An infrequent newsletter on ray tracing and general computer-graphics research and resources.
http://www.acm.org/tog/resources/RTNews/html/
Reviews Rating: Not yet Rated Whois Check

Ray Tracing News Index
Hand-built topic index to some of the articles.
http://www.acm.org/tog/resources/RTNews/html/rtn_index.html
Reviews Rating: Not yet Rated Whois Check

Map Projection
Very basic grey page with some useful links on map projection.
http://www.astro.virginia.edu/~eww6n/math/MapProjection.html
Reviews Rating: Not yet Rated Whois Check

DDJ, July 1995: BSP Trees
Implementing and Using BSP Trees: Fast 3-D sorting
http://www.ddj.com/ddj/1995/1995.07/dwyer.htm
Reviews Rating: Not yet Rated Whois Check

FAQSYS
A wealth of programming links, including 3D/2D math, fractals, optimization, compression, video
cards, graphics file formats.

http://thorkildsen.no/faqsys
Reviews Rating: Not yet Rated Whois Check

 


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