Directory > Computers > Programming > Graphics > Algorithms and Data Structures > Collision Detection > Software CD A free collision detection library. Source code, example and theory of collision detection available for download. http://users.volja.net/fajrvehr/index.html Reviews Rating: Not yet Rated
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Computing the Distance between Objects An implementation of the Gilbert, Johnson, and Keerthi (GJK) algorithm for tracking the distance between a pair of convex polyhedra. Source available for nonprofit use. http://users.comlab.ox.ac.uk/stephen.cameron/distances.html Reviews Rating: Not yet Rated
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SOLID: Software Library for Interference Detection LGPL standard C++ library for interactive collision detection, based on axis-aligned bounding box trees. http://www.win.tue.nl/~gino/solid/ Reviews Rating: Not yet Rated
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V-Clip Collision Detection Library An implementation of the Lin-Canny algorithm for computing the distance between two closed polyhedra. Source available for noncommercial use. http://www.merl.com/projects/vclip/ Reviews Rating: Not yet Rated
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V-Collide A collision detection library for general polygon soups. Combines I_COLLIDE's "sweep and prune" algorithm with RAPID. Source available for noncommercial use. http://www.cs.unc.edu/~geom/V_COLLIDE/ Reviews Rating: Not yet Rated
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RAPID: Robust and Accurate Polygon Interference Detection A numerically robust library supporting general polygon soups, based on oriented bounding box (OBB) trees. The source is available for noncommercial use via email. A paper on OBB trees is available for download. http://www.cs.unc.edu/~geom/OBB/OBBT.html Reviews Rating: Not yet Rated
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QuickCD General-purpose collision detection library, capable of handling general polygon soups. Based on hierarchies of bounding volumes of discrete-orientation polytopes. Free source for noncommercial use. http://www.ams.sunysb.edu/~jklosow/quickcd/QuickCD.html Reviews Rating: Not yet Rated
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I_COLLIDE An interactive and exact collision-detection library for convex polyhedra. Includes the source code (free for noncommercial use), relevant papers, and an MPEG demonstration. http://www.cs.unc.edu/~geom/I_COLLIDE.html Reviews Rating: Not yet Rated
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ColDet: Free 3D Collision Detection Library A free library intended for game programming. Supports general polygon soups and based on bounding-box hierarchies. Open source, from The Photon Effect. http://photoneffect.com/coldet/ Reviews Rating: Not yet Rated
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