jasminecorp.net directory
Updated Blogs
More .....



 
 

| Add Search | Advertise With JCSearch | Suggest a Site

Search the Web


Search Results

Research and Papers
Directory > Computers > Software > Graphics > 3D > Ray Tracing > Research and Papers

Web Sitesi

Philip Dutré's Publications
Mostly relating to global illumination algorithms and monte carlo light tracing.
http://www.graphics.cornell.edu/~phil/PUBLICATIONS/publications.html
Reviews Rating: Not yet Rated Whois Check

Heuristic Ray Shooting Algorithms
Ph.D. Thesis by Vlastimil Havran. Describe a method to reduce a ray shooting algorithm's
average-case complexity from O(n) to about O(log n) using kd-trees. Available in Postscript and
PDF.

http://www.cgg.cvut.cz/~havran/phdthesis.html
Reviews Rating: Not yet Rated Whois Check

The OpenRT Interactive RayTracing Project
A new interface that is supposed to become the OpenGL of interactive ray tracing. Contains
publications, gallery and some links.

http://www.openrt.de/
Reviews Rating: Not yet Rated Whois Check

Computer Graphics Research Group, Katholieke Universiteit Leuven, Belgium
Research mostly center around global illumination and monte carlo ray tracing. Contains some
environment maps, a description of a Cornell box experiment, Publications and the RenderPark ray
tracer.

http://www.cs.kuleuven.ac.be/cwis/research/graphics/
Reviews Rating: Not yet Rated Whois Check

Eric Haines' homepage
Links, PowerPoint slides from talks, publications and imagery mostly relating to ray tracing and
nearby subjects.

http://www.acm.org/pubs/tog/editors/erich/
Reviews Rating: Not yet Rated Whois Check

Visual Simulation Group, University of Utah
Projects cover terrain modeling, interactive ray tracing and perception of images. Member list,
publications, link collection and various resources such as spectral data for natural materials.

http://www.cs.utah.edu/vissim/
Reviews Rating: Not yet Rated Whois Check

Carlos Ureña Almagro's papers
A collection of papers regarding Monte-Carlo Density Estimation, Radiosity. etc.
http://giig.ugr.es/~curena/papers/
Reviews Rating: Not yet Rated Whois Check

Henrik Wann Jensen's Publications
A list of publications mainly about Photon Mapping, Global Illumination and rendering natural
phenomenon such as fire, skin and smoke.

http://graphics.ucsd.edu/~henrik/papers/
Reviews Rating: Not yet Rated Whois Check

Image-based Rendering and Reconstruction of Surfaces with Arbitrary BRDFs
A project trying to capture the surface properties of real-life objects that cannot be effectively
captured by any existing lighting models (such as Phong).

http://vision.ucsd.edu/kriegman-grp/research/ibr/image-based-rendering.html
Reviews Rating: Not yet Rated Whois Check

Efficient and Realistic Hair Modeling and Animation Using Sparse Guide Hairs
Yizhou Yu, Johnny T. Chang and Jingyi Jin presents a unified framework for modeling and animating
curly hairs.

http://ncstrl.cs.uiuc.edu/Dienst/UI/2.0/Describe/ncstrl.uiuc_cs/UIUCDCS-R-2002-2312
Reviews Rating: Not yet Rated Whois Check

Bidirectional Estimators for Light Transport
Eric Veach and Leonidas J. Guibas study techniques for reducing the sampling noise inherent in pure
Monte Carlo approaches to global illumination.

http://graphics.stanford.edu/papers/bidir/
Reviews Rating: Not yet Rated Whois Check

Animation and Rendering of Complex Water Surfaces
Douglas Enright, Steve Marschner and Ronald Fedkiw describes a method designed to produce visually
plausible water effects, for example the pouring of water into a glass and the breaking of an ocean
wave.

http://graphics.stanford.edu/papers/water-sg02/
Reviews Rating: Not yet Rated Whois Check

All-Frequency Shadows
Ren Ng, Ravi Ramamoorthi and Pat Hanrahan presents a method, based on pre-computed light transport,
for real-time rendering of objects under all-frequency, time-varying illumination represented as a
high-resolution environment map. This gives good shadows.

http://graphics.stanford.edu/papers/allfreq/
Reviews Rating: Not yet Rated Whois Check

The Ray Engine
A paper by Nathan A. Carr, Jesse D. Hall and John C. Hart describing an implementation of
ray-triangle intersection as a pixel shader on existing hardware (Radeon 8500 card)

http://www.cs.uiuc.edu/Dienst/UI/2.0/Describe/ncstrl.uiuc_cs/UIUCDCS-R-2002-2269
Reviews Rating: Not yet Rated Whois Check

Amorphous Phenomena Simulation
Papers describing various physically accurate simulations of complex amorphous phenomena such as
smoke, fire, wind and melting at real time frame rates using standard PCs and graphics hardware.

http://www.cs.sunysb.edu/~vislab/projects/amorphous/AmorphousGroup.htm
Reviews Rating: Not yet Rated Whois Check

Ray Tracing on Programmable Graphics Hardware
Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan evaluate trends in programmability
of the graphics pipeline and explain how ray tracing can be mapped to graphics hardware.

http://graphics.stanford.edu/papers/rtongfx/
Reviews Rating: Not yet Rated Whois Check

Smoke Simulation for Large Scale Phenomenas
Nick Rasmussen, Duc Quang Nguyen, Willi Geiger and Ronald Fedkiw presents an efficient method for
simulating highly detailed large scale participating media such as nuclear explosions.

http://graphics.stanford.edu/papers/smoke-sig03/
Reviews Rating: Not yet Rated Whois Check

Prof. Dr. Alexander Keller
Papers about Monte Carlo and quasi-Monte Carlo methods, highly uniform point sets, particle methods
for transport equations and wavelets and the lifting scheme.

http://graphics.uni-ulm.de/
Reviews Rating: Not yet Rated Whois Check

Jules Bloomenthal Published Papers
Papers relating to Character Animation, Implicit and Skeletal Modeling, Implicit Surface
Polygonization, Convolution Surfaces and Transformations and Geometry.

http://www.unchainedgeometry.com/jbloom/papers.html
Reviews Rating: Not yet Rated Whois Check

Graphics paper indexes
Indexes for online version of papers from SIGGRAPH and various other conferences.
http://www.cs.brown.edu/~tor/
Reviews Rating: Not yet Rated Whois Check

Radiance Technical Papers
Various papers describing the free radiance highly accurate ray-tracing software system for UNIX
computers.

http://radsite.lbl.gov/radiance/papers/
Reviews Rating: Not yet Rated Whois Check

Metropolis Light Transport
Eric Veach and Leonidas J. Guibas describes a method for solving the light transport problem that
performs especially well on problems that are usually considered difficult, e.g. those involving
bright indirect light, small geometric holes, or glossy surfaces.

http://www-graphics.stanford.edu/papers/metro/
Reviews Rating: Not yet Rated Whois Check

Robust Monte Carlo Methods for Light Transport Simulation
Eric Veach Ph.D. dissertation describes light transport problems in computer graphics and develops
new Monte Carlo techniques that greatly extend the range of input models for which light transport
simulations are practical.

http://graphics.stanford.EDU/papers/veach_thesis/
Reviews Rating: Not yet Rated Whois Check

Ray Tracing Bibliography
Over 700 bibliographic references and some 300 abstracts from ray tracing related papers and books.
Not updated since 1999 but much of the information is still useful.

http://www.acm.org/tog/resources/bib/
Reviews Rating: Not yet Rated Whois Check

Eliminating Popping Artifacts in Sheet Buffer-Based Splatting
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the
form of pre-integrated interpolation kernels, or splats. By Klaus Mueller and Roger Crawfis.

http://www.cs.sunysb.edu/~mueller/research/pop/
Reviews Rating: Not yet Rated Whois Check

Improved Noise by Ken Perlin, Reference Implementation
An implementation in java of Perlin's 2002 SIGGRAPH paper (available in PDF format) describing a
improved noise generating function.

http://mrl.nyu.edu/~perlin/noise/
Reviews Rating: Not yet Rated Whois Check

Global Illumination Compendium by Philip Dutré
A compendium containing most of the useful formulas and equations for global illumination
algorithms.

http://www.cs.kuleuven.ac.be/~phil/GI/
Reviews Rating: Not yet Rated Whois Check

Volume Graphics: Field-based Modelling and Rendering
A PhD thesis in PDF format, introducing new volume graphics concepts. Includes background reviews
of volume visualization and graphics. Also includes a specification of the vlib volume graphics API
and describes volumetric ray-tracing.

http://www.cs.swan.ac.uk/~csandrew/papers/winter_phd.pdf
Reviews Rating: Not yet Rated Whois Check

Radiosity: An Illuminating Perspective
Presents a summary of the state of radiosity research 1992 by S.M Drucker. In PDF format.
http://research.microsoft.com/~sdrucker/papers/radiosity_genexam.pdf
Reviews Rating: Not yet Rated Whois Check

Symplectic Raytracing: Raytracing with Hamiltonian Dynamics in Blackhole Spacetime
PDF file describing a method to visualize the curved spacetime around blackholes. By Tetsu Satoh,
Haruo Takemura and Naokazu Yokoya.

http://www.aist-nara.ac.jp/~tetu-s/papers/SIG/skapps_0132.pdf
Reviews Rating: Not yet Rated Whois Check

Efficient Image-Based Methods for Rendering Soft Shadows
Presents two efficient image-based approaches for computation and display of high-quality soft
shadows from area light sources: Layered attenuation maps and coherence-based raytracing. Authors:
Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich and Laurent Moll.

http://graphics.stanford.edu/papers/shadows/
Reviews Rating: Not yet Rated Whois Check

 


Jasminecorp.net directory is based on the Open Directory and is being modified by Jasminecorp.

©2004 Jasmine Computers Inc.

Click here to subscribe for Jasminecorp's product News.

Home | JCBid |Software Development | Domain Registration | Hosting | Web Designing | Buy Books | Advertise with JCSearch | Whois | IP Locator | Add Search | Shopping | Store | Free Blogs | Free GuestBook | Free E-Cards | Free Games | Free Tutorials | Set as Home | Add to Favorite | Suggest a Site | Directory | Our Portfolio | Terms of service | Free quote | Tell a Friend | Special Offer | Job Opportunities | games | Usenet Groups

Submit a Site to Jasminecorp.net Directory || Advertise with us

 

Help build the largest human-edited directory on the web.
Submit a Site - Open Directory Project - Become an Editor
Get a Domain Name:
.com .us .info
.org .in .name
.net .biz .asia