Directory > Games > Game Studies Interactive Fiction Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz. http://jerz.setonhill.edu/if/index.html Reviews Rating: Not yet Rated
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Joystick101 Community of people interested in the study of computer and vidogames. Site features articles on games, reviews, previews and interviews. http://www.joystick101.org/ Reviews Rating: Not yet Rated
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Global Timoto One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play. http://www.globaltimoto.com Reviews Rating: Not yet Rated
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Fun is Fine: Toward a Philosophy of Game Design Acticle reviewing David Kennerly's philosophy. http://userwww.sfsu.edu/~kennerly/game_design/fun_is_fine.html Reviews Rating: Not yet Rated
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The Zero-Game Studio Applied research lab specifically looking at game form. Located in Visby, Gotland, Scotland. http://zerogame.tii.se/ Reviews Rating: Not yet Rated
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Making Sense of Software: Computer Games and Interactive Textuality Essay about video games including an analysis of SimCity written by Ted Friedman. http://www.duke.edu/~tlove/simcity.htm Reviews Rating: Not yet Rated
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Satellite Uplink A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download. http://www.efn.org/~dredmond/penguin.html Reviews Rating: Not yet Rated
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Buzzcut A collaborative weblog on the theory and criticism of electronic entertainment and video games, led by David Thomas. http://www.buzzcut.com Reviews Rating: Not yet Rated
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Gaming People A collection of articles written by game designers, media critics, and players about computer and video game culture and its implications on society. http://stage.itp.tsoa.nyu.edu/~mcb233/ Reviews Rating: Not yet Rated
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The 2002 Project on Massively Multiplayer Game Communities Description of a graduate project by Dmitri Williams addressing questions of community, isolation and social capital. http://www-personal.umich.edu/%7Edcwillia/EQ.htm Reviews Rating: Not yet Rated
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Amory et. al. - Computer Games as a Learning Resource Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching. http://www.und.ac.za/und/biology/staff/amory/edmedia98.html Reviews Rating: Not yet Rated
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Klevjer, Rune: In Defence of Cutscenes Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous. http://www.uib.no/people/smkrk/docs/klevjerpaper.htm Reviews Rating: Not yet Rated
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Jeffrey Goldstein: Does Playing Violent Video Games Cause Aggressive Behavior? Quick and very sharp critique of the validity of recent research on video games and violence. http://culturalpolicy.uchicago.edu/conf2001/papers/goldstein.html Reviews Rating: Not yet Rated
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Pargman, Daniel: Code begets community Extracts of a PhD thesis on SvenskMUD and the management of a virtual gaming community. http://svmud.lysator.liu.se/pargman/ Reviews Rating: Not yet Rated
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Richard A. Bartle: MUD Writings Archive A collection of fulltext research articles on MUDs by different researchers. http://mud.co.uk/richard/oarchive.htm Reviews Rating: Not yet Rated
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Richard A. Bartle: Players Who Suit MUDs Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer. http://www.mud.co.uk/richard/hcds.htm Reviews Rating: Not yet Rated
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How They Got Game: The History of Videogames and Interactive Simulations A project based at Stanford but involving researchers from several universities in the US that explores the history and cultural impact of videogames and interactive simulations. http://poweredge.stanford.edu/videogames/ Reviews Rating: Not yet Rated
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DFC Intelligence: Game Industry Research Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries. http://www.dfcint.com/ Reviews Rating: Not yet Rated
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New International Association for Digital Games Researchers Brief information on this initiative by Digiplay, and a call for participation. http://www.digiplay.org.uk/dga.php Reviews Rating: Not yet Rated
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Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds. http://www.nickyee.com/eqt/home.html Reviews Rating: Not yet Rated
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Computergamestudies Mailing List Description of the mailing list, archives of previous posts and instructions on how to subscribe. http://listserv.cddc.vt.edu/mailman/listinfo/computergamestudies Reviews Rating: Not yet Rated
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Ludology.org - Videogame Theory Resource for academic videogame research - Includes articles, links, conferences, news http://www.ludology.org Reviews Rating: Not yet Rated
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Digiplay Initiative Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications. http://www.digiplay.org.uk/ Reviews Rating: Not yet Rated
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Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier Report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states. http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828 Reviews Rating: Not yet Rated
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John Unsworth: Living Inside the (Operating) System: Community in Virtual Reality Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996. http://www.iath.virginia.edu/pmc/Virtual.Community.html Reviews Rating: Not yet Rated
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Game Liberation A game about game theory by Jesper Juul. http://www.jesperjuul.dk/gameliberation/ Reviews Rating: Not yet Rated
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Jesper Juul: A clash between game and narrative MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999. http://www.jesperjuul.dk/thesis/ Reviews Rating: Not yet Rated
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Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life Article by Craig A. Anderson, University of Iowa and Karen E. Dill, Lenoir-Rhyne College, showing increased aggression in video game players. http://www.apa.org/journals/psp/psp784772.html Reviews Rating: Not yet Rated
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Video Games and Violence Examines the relationship between video and computer games on the release or promotion of aggressive and violent tendencies. http://www.socsci.mcmaster.ca/soc/courses/stpp4C03/ClassEssay/videogames.htm Reviews Rating: Not yet Rated
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Video Game Culture: Leisure and Play Preferences of BC Teens Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming. http://www.media-awareness.ca/eng/issues/violence/resource/reports/vgames.htm Reviews Rating: Not yet Rated
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Games, Gamers and Gaming Culture Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news. http://www.knowledge.hut.fi/projects/games/gamelinks.html Reviews Rating: Not yet Rated
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Game Research Offers news and research information on the development and social impact of computer games, and the Games Research mailing list. http://www.game-research.com Reviews Rating: Not yet Rated
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Game Culture Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, mailing lists and related resources. http://www.game-culture.com/ Reviews Rating: Not yet Rated
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Video Game Research Papers Academic research papers examining violence in video games, and related topics. http://icdweb.cc.purdue.edu/~sherryj/videogames/papers.htm Reviews Rating: Not yet Rated
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